Grade level: graduate students, advanced undergrads, persons with analyzed research results Course …
Grade level: graduate students, advanced undergrads, persons with analyzed research results
Course length: 1 semester, 4-6 months
Objective: This course empowers scientists to engage with their own data, each other, and the public through art. Through collective brainstorming, prototyping, and feedback from professional artists, students will create a project that expresses their own research through any artistic medium of their choice. The course typically culminates in a public art exhibition where students interact with a general audience to discuss their research, art, and what it means to be a scientist.
Blender 3D: Noob to Pro is a product of shared effort by …
Blender 3D: Noob to Pro is a product of shared effort by numerous team members and anonymous editors. Its purpose is to teach people how to create three-dimensional computer graphics using Blender, a free software application. This book is intended to be used in conjunction with other on-line resources that complement it.
A foundation course in typography with emphasis on using type in industry …
A foundation course in typography with emphasis on using type in industry related applications from print to interactive. Students will be introduced to principles of type design and terminology
This openly available model course contains course information, learning outcomes, suggested weekly …
This openly available model course contains course information, learning outcomes, suggested weekly topics and projects, video resources, quizzes, and more. It may be cloned and adapted by any faculty member teaching this course.
This course explores creative visual thinking and its importance to communication design. …
This course explores creative visual thinking and its importance to communication design. Students experiment with image-making techniques and learn to use graphic elements to communicate concepts and ideas. The course will emphasize the integration of communication concepts, type and graphics and its relationship to multiple disciplines such as advertising, graphic design, web design, illustration, broadcast design production, and others. Students develop projects from thumbnails through final presentations.
Introduces a variety of basic layouts and formats are introduced, building technical …
Introduces a variety of basic layouts and formats are introduced, building technical and practical fluency in setting and working with type for both print and screen. This course further explores topics learned in COMD1167 Type and Media, such as the typeface selection, and the use of the typographical grids. Problem-solving for most common typographical problems is discussed.
In this course, students learn to refine their conceptual thinking, and the …
In this course, students learn to refine their conceptual thinking, and the ability to apply design concepts across various media channels. This course challenges students to think and strategically apply campaign ideas. At this stage, students choose a media placement and incorporate it into the solution.
Project based assignments from concept through final digital output are an integral part of the course.
The course also introduces the collaborative relationship between Art Director and Copywriter. Student teams brainstorm, develop copy, art direct and pitch ideas in teams. Students will explore the dialogue between products and services and how to communicate their benefits and features to the intended target.
An in-depth introduction to communication design theory, this course examines theoretical perspectives …
An in-depth introduction to communication design theory, this course examines theoretical perspectives of design practice within the larger discourse of design and visual culture.
Communication models, the nature of representation, the dimensions of context, and semiotics are explored through critical readings in key documents from the early decades of the twentieth century to the present.
COMD 3701 Design Studio: Working independently, each student researches, conceptualizes, and develops …
COMD 3701 Design Studio: Working independently, each student researches, conceptualizes, and develops an in-depth project, across media channels, which uses design-thinking to address a contemporary issue.
This book was written by two artist educators who teach digital art …
This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" This book is a mash-up of the Bauhaus Basic Course and open source software such as Inkscape, Gimp, Firefox, and Processing. We have taken some of the visual principles and exercises from the Bauhaus Basic Course and adapted them into exercises for these applications.
" This class covers the history of 20th century art and design …
" This class covers the history of 20th century art and design from the perspective of the technologist. Methods for visual analysis, oral critique, and digital expression are introduced. Class projects this term use the OLPC XO (One Laptop Per Child) laptop, Csound and Python software."
This textbook -- written by a group of select experts with a …
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
Theory and practice of designing with information. Topics include graphs, charts, pie-charts …
Theory and practice of designing with information. Topics include graphs, charts, pie-charts and diagrams. Through advanced assignments related to information graphics, exhibition design and wayfinding systems, students will synthesize and design complex data sets. Preparation of final work using current design software applications.
Why do affluent, liberal, and design-rich cities like Minneapolis have some of …
Why do affluent, liberal, and design-rich cities like Minneapolis have some of the biggest racial disparities in the country? How can designers help to create more equitable communities? Introduction to Design Equity, an open access book for students and professionals, maps design processes and products against equity research to highlight the pitfalls and potentials of design as a tool for building social justice.
This course hub website contains OER/ZTC (Open Educational Resources/Zero Textbook Cost) resources for faculty teaching Introduction to Multimedia (MMP 100) at the Borough of Manhattan Community College (BMCC). These resources are freely available for use by BMCC faculty and beyond.
This assignment is inspired by the learnings that arose from the workshop, …
This assignment is inspired by the learnings that arose from the workshop, “Fostering Play in the Classroom - Pedagogies to Build Creativity, Connection and Light to Oppressive Spaces”. Based on group dialogue, feedback, and the desire to build on pedagogies of play in the workshop, this science fiction short story assignment has been created as an additional layer of liberatory, contemplative learning for students that can be used/tweaked to work in a variety of courses. Powerful conversations arose in the workshop surrounding power/oppression, positionality and how this impacts our ability to engage in play, and the importance of holding both/and (i.e. - joy/sadness, pain/pleasure, restriction/liberation). This assignment attempts to deepen these reflections through creativity, storytelling, and removal of limits for dreaming in a world with obstacles.
This site was created as part of an Open Educational Resources Fellowship …
This site was created as part of an Open Educational Resources Fellowship under the auspices of City University of New York, New York City College of Technology. It was developed utilizing City Tech’s OpenLab initiative by Professor John Battista De Santis. As City Tech’s Department of Communications Design OER initiative, this site will continue to evolve and expand. We welcome faculty input and OER content participation and submissions.
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