How to make a Cyanotype or Blue Print
- Subject:
- Arts and Humanities
- Visual Arts
- Material Type:
- Tutorial
- Provider:
- CUNY Academic Works
- Provider Set:
- City College
- Author:
- Politarhos, Maria
- Date Added:
- 01/01/2019
How to make a Cyanotype or Blue Print
Syllabus for Illustration at City College
Syllabus for Illustration 1 at City College
Illustration genre reference
Google Sites Portfolio
This course is designed in the tightly controlled space between (national) security and (civil) liberty, student projects, guest presentations, readings and workshop discussions will attempt to develop positive answers to these questions. More specifically, the course will focus on the psychological, economical and political conditions of those who are marginalized and therefore deprived of parrhesia today: the silent victims and witnesses of any kind of social and cultural exclusions. "Parrhesia" was an Athenian right to frank and open speaking, the right that, like the First Amendment, demands a "fearless speaker" who must challenge political powers with criticism and unsolicited advice. Can designer and artist respond today to such a democratic call and demand? Is it possible to do so despite the (increasing) restrictions imposed on our liberties today? Can the designer or public artist operate as a proactive "parrhesiatic" agent and contribute to the protection, development and dissemination of "fearless speaking" in Public Space.
Illustration is a visual interpretation of the world around us and is meant to communicate ideas in a clear and creative manner. The illustrator uses many different tools to convey their perspective, including painting and drawing, photography, digital media, printmaking and more.
This course is an introduction to the analog, non-digital, handmade 2-dimensional techniques and materials that illustrators use and the messages they are attempting to convey. Throughout the course, you will be asked to describe and analyze different techniques and apply them to your own work. As with any other skill, warming up, exercising and practicing are essential components of being able to illustrate well. Class-time will be structured with this in mind -- I will provide time for students to warm up not just hands but also minds; I will introduce elements and principles of illustration, show examples and demonstrate ways to use them; ask students to interpret the meaning of images; and judge the effectiveness of the approaches that illustrators use.
The course is built around 6 in-depth projects designed to engage student passions, opinions and ideas about the world we all live in. Because we will be interpreting current events and the people who play a large role in these events, it is necessary that we develop a safe and tolerant environment in which to share ideas. I will encourage open-ended and wide-ranging discussions. Students will be asked to help develop this trusting, respectful, yet critical setting -- a skill that will prepare them for working in a professional environment in the future.
I will also provide ample time in class to get down to the business of illustrating. We will focus on elements: shape, line, texture, form, size, color relationships, pattern; as well as techniques: cropping, overlapping, foreshortening, perspective, figure/ground, contrast, complements, harmony, focus, and more. This requires students to come prepared for each class. Though the school will provide some materials, I have included here a supply list outlining the materials that could be purchased to complete the assignments.
During this course, we will be exploring basic questions of architecture through several short design exercises. Working with many different media, students will discover the interrelationship of architecture and its related disciplines, such as structures, sustainability, architectural history and the visual arts. Each problem will focus on one of these disciplines and one exploration and presentation technique.
Investigates fundamental issues in photography, both analog and digital, and the nature of the photographic image as well as nontraditional ways of exploring the photographic vision. Explores relationship of image to language as well as the issues of meaning, interpretation, and their relationship to culture.
Introduces fundamental issues in sculpture such as site, context, process, psychology and aesthetics of the object, and the object's relation to the body. Explores issues of interpretation and audience interaction. Introduces a variety of materials and techniques including wood, plaster, and metal (welding and forging). This class introduces fundamental issues in sculpture such as site, context, process, psychology and aesthetics of the object, and the object's relation to the body. During the semester Introduction to Sculpture will explore issues of interpretation and audience interaction. As a significant component to this class introductions to a variety of materials and techniques both traditional (wood, metal, plaster) as well as non-traditional (fabric, latex, found objects, rubber, etc.) will be emphasized.
Introduction to artistic practice and aesthetic analysis through studio work and lectures. Students communicate ideas and experiences through various media such as sculpture, installation, performance, and video. Projects evolve through stages of conceptual and material development to final presentation. Lectures, visiting artist presentations, field trips, and readings supplement studio practice, providing an index to the historical, cultural, and environmental forces that affect both development of artistic vision and reception of works of art.
Midterm and final essay assignments with a model essay for an undergraduate survey course of Art History from prehistory to contemporary art.
In this art history video discussion Dr. Beth Harris and Dr. Steven Zucker consider Fernand Khnopff's "I Lock the Door Upon Myself," 1891. Neue Pinakothek, Munich.
They disucss the Symbolist painters and a poem by Christina Rosetti.
This art history video presents a conversation between Salman Khan and Beth Harris about Leonardo da Vinci's "Mona Lisa" (c. 1503-1505, oil on panel) and its changing meaning. (Musée du Louvre).
In this art history video discussion Beth Harris and Steven Zucker look at the "Ludovisi Battle Sarcophagus: Battle of Romans and Barbarians," c. 250-260 C.E., preconneus marble. Palazzo Altemps: Museo Nazionale Romano, Rome. This sarcophagus, also known as the Great Ludovisi sarcophagus (or the Via Tiburtina Sarcophagus), is thought to be a memorial to the wars between the Ostrogoths and Imperial Romans then taking place. It was found in 1621 and named after Ludovico Ludovisi, its initial modern owner.
This course hub website contains OER (Open Educational Resources)/ZTC (Zero Textbook Cost) resources for faculty teaching Introduction to Contemporary Media (MES 152) at the Borough of Manhattan Community College. These resources are freely available for use by BMCC faculty and beyond.
World History of Animation introduces students to seminal works of animation across time and cultures. The course discusses the evolution of the art form through the lens of technical innovations, socio-political contexts, and aesthetic movements. Students will study works ranging from large productions to independent and experimental shorts, and the influence of different international productions on one another, including Asian and European works and creators.
User-friendly Geographic Information Systems (GIS) is the common thread of this collection of presentations, and activities with full lesson plans. The first section of the site contains an overview of cartography, the art of creating maps, and then looks at historical mapping platforms like Hypercities and Donald Rumsey Historical Mapping Project. In the next section Google Earth Desktop Pro is introduced, with lessons and activities on the basics of GE such as pins, paths, and kml files, as well as a more complex activity on "georeferencing" an historic map over Google Earth imagery. The final section deals with ARCGIS Online and StoryMaps with tutorials, basic exercises on pins, paths, and CSV import, and a lesson plan for creating a research project presentation on an historic building in StoryMaps. In addition to an xml file that has been uploaded here to Academic Works, the module is also a live website at https://libguides.brooklyn.cuny.edu/cs-x. The site was created with Libguides software, and is a Community Libguide that can be reused and imported into other LibGuides sites. The website also contains links to two live StoryMaps, one on an Introduction to ARCGIS StoryMaps (https://arcg.is/1SX1zH), and the second, a model assignment on the history of the Fairway building in Red Hook, Brooklyn (https://arcg.is/1nbHP).
In this course students create digital visual images and analyze designs from historical and theoretical perspectives with an emphasis on art and design, examining visual experience in broad terms, and from the perspectives of both creators and viewers. The course addresses key topics such as: image making as a cognitive and perceptual practice, the production of visual significance and meaning, and the role of technology in creating and understanding digitally produced images. Students will be given design problems growing out of their reading and present solutions using technologies such as the Adobe Creative Suite and/or similar applications.