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Introduction to Videogame Studies, Fall 2011
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CC BY-NC-SA
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This course offers an introduction to the interdisciplinary study of videogames as texts through an examination of their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while reading current research and theory from a variety of sources in the sciences, social sciences, humanities, and industry. Assignments focus on game analysis in the context of the theories discussed in class. Class meetings involve regular reading, writing, and presentation exercises. No prior programming experience required. Students taking the graduate version complete additional assignments.

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Clara Fernandez-Vara
Date Added:
01/01/2011
Speculative Futures Syllabus
Unrestricted Use
CC BY
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This is a sample syllabus for a course that uses the Speculative Futures framework. It is a game design course, but it can easily be adapted to courses in other disciplines.

Subject:
Arts and Humanities
Material Type:
Syllabus
Author:
Marcelo Viana Neto
Date Added:
05/03/2021